Coral inMarble Sort
Coral
Everyone roots for Coral. Coral finishes sixth.
Coral says“Sixth is fine. Sixth is genuinely fine.”
Every race this season
Standings →Play as Coral
Coral is in nine games
Each game gives Coral a different job. Here is what Coral does in each one.
Coral inMarble Sort
Coral inAngry Marble
Coral inTilt
Coral inMarble Jar
Coral inMarbledoku
Coral inMarble Blast
Coral inMarble Chain
Coral inMarble Survivors
Coral inMarble Spa
The shard
Where Coral comes from
The Garden shard that kept the warm part — not the flower, the afternoon. Coral came out of the break with no advantage of any kind and has been the most popular marble in the championship since round one.
How Coral races
Coral has no power. Not a small one, not a subtle one: none. Every place Coral takes is taken on ordinary speed against marbles that are being helped, which is why Coral's occasional wins are the loudest results the championship produces and why they are rare.
The camera drifts toward Coral. The leaderboard keeps a light on Coral. The music swells for every place Coral gains. None of it makes Coral faster.
The voice
Hear Coral
“aww~ hehe”
The sweetheart: a soft aww and a shy little giggle. Pick a mood and Coral says it that way.
In the race mix: A5, 880 Hz. Two notes a whole step apart, the softest onset on the roster. It plays on every place Coral gains and on nothing else.
Rivalry
The Garden Split
Teammates. Completely opposed readings of the same doctrine.
Bloom's doctrine is amplitude — more of whatever is already happening. Rose takes that as a mandate: bounce harder, take the wild line, finish first or finish nineteenth. Coral, who has no advantage at all, takes it as a matter of warmth. The team's two most popular marbles disagree about what the team is for.
Rose beats Coral more often, by a distance, and gets a fraction of the noise for it.
Not yet met on a gridThe team
Bloom, from the Garden
If we lose, we lose beautifully.