Ink inMarble Sort
Ink
You lose track of Ink, and then Ink is second. Ink won Round 30 and wears the crown in every game today.
On the recordInk has never been quoted. Nobody has managed to be looking at the right moment.
Every race this season
Standings →
Latest race · Round 30Ink finished 1st of 6
Play as Ink
Ink is in nine games
Each game gives Ink a different job. Here is what Ink does in each one.
Ink inMarble Sort
Ink inAngry Marble
Ink inTilt
Ink inMarble Jar
Ink inMarbledoku
Ink inMarble Blast
Ink inMarble Chain
Ink inMarble Survivors
Ink inMarble Spa
The shard
Where Ink comes from
The shard that was not being looked at when the Whole broke, and kept that. Ink is the darkest object on the track by a wide margin and the hardest thing on the grid to keep hold of with your eyes.
How Ink races
Ink gains ground in exact proportion to how far it is from wherever the camera is looking. Near the fight, Ink is an ordinary marble. Off the edge of the frame, Ink is the fastest thing in the race — and the closer it gets to the action, the more that advantage bleeds away. Ink arrives at second place and stops being able to go any further.
Everything Ink gains, it gains off-screen. The advantage dies the moment the shot finds it.
The voice
Hear Ink
“boo~oo”
A friendly little ghost. Soft, wobbly, extra room, and gone. Pick a mood and Ink says it that way.
In the race mix: C3, 131 Hz. Muted for as long as Ink is gaining. The first ping anyone hears from Ink is Ink already being there.
Rivalry
Nocturne’s Two Shadows
Both built to finish second. Neither built to lead.
Nocturne gains from position and never from power, and these two are the doctrine at its most literal. Ink is fastest where nobody is looking and slows as the camera finds it. Plum is fastest one place off the front and is cut off the instant that place would become first. Two different mechanisms with the same ceiling, and they reach it together.
Whichever of them gets to second first, the other is stuck behind it — and neither can do a thing about the marble in front.
Not yet met on a gridThe team
Nocturne, from the Long Night
You will not see us coming.