Lime inMarble Sort
Lime
Enormous enthusiasm. No discernible strategy.
Lime says“What is the worst that happens?”
Every race this season
Standings →Play as Lime
Lime is in nine games
Each game gives Lime a different job. Here is what Lime does in each one.
Lime inMarble Sort
Lime inAngry Marble
Lime inTilt
Lime inMarble Jar
Lime inMarbledoku
Lime inMarble Blast
Lime inMarble Chain
Lime inMarble Survivors
Lime inMarble Spa
The shard
Where Lime comes from
A young shard, thrown clear of the Thicket and delighted about it. Lime came out of the break with the aspect's appetite and none of its patience, and has shown no sign of developing any.
How Lime races
Lime goes flat out at everything. Ramps, staircases, forks and the run-in: brilliant, because those reward simply going. Funnels, sieves and bumper fields: catastrophic, for exactly the same reason. Lime does not adapt to the track, and the track is drawn fresh every round, so a Lime result is essentially a coin flip decided before the drop.
Maximum commitment into every section, including the ones where commitment is the mistake.
The voice
Hear Lime
“yip-yip-yip-PEE!”
Excited puppy rookie. The highest, fastest yips on the grid. Pick a mood and Lime says it that way.
In the race mix: E6, 1319 Hz. Doubled an octave up and struck with no attack at all. Loud, thin, and audible over everything.
Rivalry
Two Kinds of Not Knowing
One has never learned. One is learning, and it is costing her.
Lime attacks everything with no idea which sections reward it, and will still be doing exactly that in season four. Pearl is fast precisely because she has not met a section before — and every one she meets, she is a little slower at forever. The same inexperience, and only one of them gets to keep it.
Pearl wins this in the early rounds and loses it, permanently, by about round fifteen.
2–3 in 5 meetingsThe team
Wildgrowth, from the Thicket
Late, and everywhere at once.