Amber inMarble Sort
Amber
Does not go around. Has never gone around.
Amber says“It was in the way.”
Every race this season
Standings →Play as Amber
Amber is in nine games
Each game gives Amber a different job. Here is what Amber does in each one.
Amber inMarble Sort
Amber inAngry Marble
Amber inTilt
Amber inMarbledoku
Amber inMarble Blast
Amber inMarble Chain
Amber inMarble Post Office
Amber inMarble Survivors
Amber inMarble Spa
The shard
Where Amber comes from
A shard off the kiln floor, thick and unlovely, that kept the part of the fire which is only heat — no light in it at all. Amber came out of the break heavier than anything else that survived and has spent every round since finding out what that is good for.
How Amber races
Amber treats the marble in front as a section of track. Contact is not an accident in an Amber race, it is the plan: the hit goes through, the other marble leaves faster than it arrived, and Amber keeps whatever is left. In a tight funnel this is devastating. It is also, technically, generosity.
Full contact into the back of a rival, who is launched down the track while Amber absorbs the rest.
The voice
Hear Amber
“bo-bo-BOING!”
The bruiser as a chubby bonk. Lowest voice in the cute set, but round, not growly. Pick a mood and Amber says it that way.
In the race mix: E2, 82 Hz. The floor of the roster at 82.4 Hz. A thud where the rest of the field has a chime.
Rivalry
The Immovable Object
One is a heavy hit. One is immune to the first hit of every section.
Amber's whole race is heavy contact, and Slate's whole race is refusing exactly one heavy contact per section. So the first time Amber arrives, it does not work. The second time, at full price, it works perfectly. The rivalry is a question of whether Amber can be patient, and Amber is not built for patience.
Slate cannot choose which hit to spend it on. Amber cannot choose to wait. Both flaws are load-bearing.
0–5 in 5 meetingsThe team
Ember Racing, from the Kiln
Burn the first corner.