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Ember

The FirecrackerEmber Racing · from the Kiln

The fastest marble alive, for about four seconds.

Ember says“I would rather be unforgettable for four seconds than adequate for twenty-six.”

10thChampionship
106Points
8Starts
1Win
5Podiums
3.6Avg. finish

Every race this season

Standings →
R046thlast-gasp steal
R083rdclean win
R123rdfrom dead last
R163rdlast-gasp steal
R171stphoto finish
R212ndlast-gasp steal
R256thtotal chaos
R305thlast-gasp steal
Latest race · Round 30Ember finished 5th of 6

Play as Ember

Ember is in eight games

Each game gives Ember a different job. Here is what Ember does in each one.

Coming soon Ember inMarble Blast
Ember Racing team powerBlastClear a line with five Ember Racing marbles: blows up the most crowded 3×3 on the board.
In the workshopComing soon
Coming soon Ember inMarble Survivors
SuperFirecrackerLaunch 16 fireworks in every direction. Each one explodes.
In the workshopComing soon
Coming soon Ember inMarble Spa
Spa guestBouncyLoves the dryer and hates the ice spray. “Four fast seconds. Then soot. So much soot.”
In the workshopComing soon

The shard

Where Ember comes from

The spark that left the kiln entirely — briefly the brightest thing in the room and then, very suddenly, not. Ember kept the whole of that: the flare, and the part immediately afterwards which most shards had the sense to leave behind.

How Ember races

Ember hits the first booster and detonates. For four seconds nothing on the track can live with it, places arrive in handfuls, and then the account is settled with exactly the same violence in the other direction. An Ember race is a firework: you are not really watching for the result, you are watching for the bang.

The signatureFour Seconds

The full burn off the first boost box — and the four seconds afterwards, which are the same length and go the other way.

The voice

Hear Ember

“wi-wi-wi-wi-WHEEE!”

A firecracker fuse: five fast climbing squeaks and a whee off the top. Pick a mood and Ember says it that way.

In the race mix: G5, 784 Hz. Four notes climbing away. The fade plays the same four a semitone flat, which is the whole character in one gesture.

Rivalry

Ember vs Rust

The Bill

Ember Racing teammates. One borrows enormously. One only works once it is broke.

Ember's four seconds end and the repayment begins, and the field comes back past it in a rush. Rust is somewhere near the bottom of that field, working hard for the only reason Rust ever works hard, which is that it is last. They pass each other going in opposite directions about twice a month, and neither of them is having a good time.

Neither can help it. Ember's power is a loan with fixed terms and Rust's is only ever issued in last place.

Not yet met on a grid