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Amber

The BruiserEmber Racing · from the Kiln

Does not go around. Has never gone around.

Amber says“It was in the way.”

20thChampionship
65Points
8Starts
0Wins
3Podiums
4.3Avg. finish

Every race this season

Standings →
R033rdlast-gasp steal
R076thtotal chaos
R116thcomeback
R135thcomeback
R192ndlast-gasp steal
R246thfrom dead last
R284thcomeback
R292ndlast-gasp steal
On YouTubeWatch Amber race

Play as Amber

Amber is in nine games

Each game gives Amber a different job. Here is what Amber does in each one.

Coming soon Amber inMarble Blast
Ember Racing team powerBlastClear a line with five Ember Racing marbles: blows up the most crowded 3×3 on the board.
In the workshopComing soon
Coming soon Amber inMarble Chain
Power racerEmber BlastBlasts every racer near the pop, even on the next lane.
In the workshopComing soon
Coming soon Amber inMarble Post Office
HabitThe BruiserAmber bashes through every lever and knocks it the other way. Turn it back for whoever is next!
In the workshopComing soon
Coming soon Amber inMarble Survivors
SuperWrecking BallGrow to twice your size for 5 seconds and flatten everything you roll over.
In the workshopComing soon
Coming soon Amber inMarble Spa
Spa guestTough cookieLoves the scraper and hates the cloth. “Went through the Kiln. Not around it.”
In the workshopComing soon

The shard

Where Amber comes from

A shard off the kiln floor, thick and unlovely, that kept the part of the fire which is only heat — no light in it at all. Amber came out of the break heavier than anything else that survived and has spent every round since finding out what that is good for.

How Amber races

Amber treats the marble in front as a section of track. Contact is not an accident in an Amber race, it is the plan: the hit goes through, the other marble leaves faster than it arrived, and Amber keeps whatever is left. In a tight funnel this is devastating. It is also, technically, generosity.

The signatureThrough, Not Around

Full contact into the back of a rival, who is launched down the track while Amber absorbs the rest.

The voice

Hear Amber

“bo-bo-BOING!”

The bruiser as a chubby bonk. Lowest voice in the cute set, but round, not growly. Pick a mood and Amber says it that way.

In the race mix: E2, 82 Hz. The floor of the roster at 82.4 Hz. A thud where the rest of the field has a chime.

Rivalry

Amber vs Slate

The Immovable Object

One is a heavy hit. One is immune to the first hit of every section.

Amber's whole race is heavy contact, and Slate's whole race is refusing exactly one heavy contact per section. So the first time Amber arrives, it does not work. The second time, at full price, it works perfectly. The rivalry is a question of whether Amber can be patient, and Amber is not built for patience.

Slate cannot choose which hit to spend it on. Amber cannot choose to wait. Both flaws are load-bearing.

0–5 in 5 meetings