Rust inMarble Sort
Rust
Has been last in every race and has never finished last.
Rust says“Last is a place you pass through.”
Every race this season
Standings →Play as Rust
Rust is in eight games
Each game gives Rust a different job. Here is what Rust does in each one.
Rust inMarble Sort
Rust inAngry Marble
Rust inTilt
Rust inMarble Jar
Rust inMarbledoku
Rust inMarble Blast
Rust inMarble Survivors
Rust inMarble Spa
The shard
Where Rust comes from
Scraped off the underside of the kiln, where the heat had been going on so long it had stopped being an event. Rust is the least glamorous shard of the six aspects and the only one never once eliminated from a story early.
How Rust races
Rust spends most of a descent at the back and is entirely relaxed about it. Something in the shard refuses the final position: the longer Rust is genuinely last, the harder it works, and the instant it is second-from-last that effort vanishes completely. Rust does not climb. Rust simply cannot be left at the bottom.
Two full seconds in last place, and then a recovery that stops dead the moment the position is escaped.
The voice
Hear Rust
“meh~ na-no!”
The survivor shrug, but content. Slow and soft, ending on a small up-turn. Pick a mood and Rust says it that way.
In the race mix: G2, 98 Hz. One low note with a very long tail, retriggered while Rust is last and cut the instant it is not. You can hear the situation.
Rivalry
The Bill
Ember Racing teammates. One borrows enormously. One only works once it is broke.
Ember's four seconds end and the repayment begins, and the field comes back past it in a rush. Rust is somewhere near the bottom of that field, working hard for the only reason Rust ever works hard, which is that it is last. They pass each other going in opposite directions about twice a month, and neither of them is having a good time.
Neither can help it. Ember's power is a loan with fixed terms and Rust's is only ever issued in last place.
Not yet met on a gridThe team
Ember Racing, from the Kiln
Burn the first corner.