Cobalt inMarble Sort
Cobalt
Never spectacular. Never last. Never anywhere near the highlight reel.
Cobalt says“The line does not care what the race is doing.”
Every race this season
Standings →Play as Cobalt
Cobalt is in nine games
Each game gives Cobalt a different job. Here is what Cobalt does in each one.
Cobalt inMarble Sort
Cobalt inAngry Marble
Cobalt inTilt
Cobalt inMarble Jar
Cobalt inMarbledoku
Cobalt inMarble Blast
Cobalt inMarble Chain
Cobalt inMarble Survivors
Cobalt inMarble Spa
The shard
Where Cobalt comes from
The Trench shard, taken from the deepest part of the floor where the pressure had been constant so long that nothing moved sideways any more. Cobalt kept the pressure, and with it the conviction that wandering is a failure of character.
How Cobalt races
Cobalt picks a line and holds it against everything. Where the rest of the field is skidding across four lanes through a chicane, Cobalt goes down its own column looking almost bored. It is the least exciting twenty-six seconds available and it is very often sixth, which over thirty rounds is how championships are actually won.
No lateral wander at all, through sections specifically designed to produce it.
The voice
Hear Cobalt
“tik-tok-tik-tok-DING”
A tiny cuckoo clock. Perfectly even, then a ding on time. Pick a mood and Cobalt says it that way.
In the race mix: A3, 220 Hz. The root the entire mix is tuned against, struck once per section. Cobalt is the one voice that can never sound wrong.
Rivalry
The Line and the Leech
One holds a lane against everything. One is what "everything" means.
Cobalt's entire game is refusing to move sideways, and Fuchsia's entire game is arriving sideways at whoever is in front. When Cobalt leads, Fuchsia is already on the way — and Cobalt is the slowest marble on the grid at recovering a lane, so it costs Cobalt more than it costs anybody else.
Fuchsia does not especially want to win this. Fuchsia wants Cobalt not to.
1–4 in 5 meetingsThe team
Deep Blue, from the Trench
Nothing hurried, nothing lost.