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Cobalt

The MetronomeDeep Blue · from the Trench

Never spectacular. Never last. Never anywhere near the highlight reel.

Cobalt says“The line does not care what the race is doing.”

19thChampionship
71Points
7Starts
0Wins
3Podiums
3.6Avg. finish

Every race this season

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R015thlast-gasp steal
R062ndcomeback
R114thcomeback
R166thlast-gasp steal
R172ndphoto finish
R234thlast-gasp steal
R272ndlast-gasp steal
On YouTubeWatch Cobalt race

Play as Cobalt

Cobalt is in nine games

Each game gives Cobalt a different job. Here is what Cobalt does in each one.

Coming soon Cobalt inMarble Blast
Deep Blue team powerWaveClear a line with five Deep Blue marbles: washes away the fullest line next to it.
In the workshopComing soon
Coming soon Cobalt inMarble Chain
Power racerDeep WaveA wave shoves the whole chain back toward the pipe.
In the workshopComing soon
Coming soon Cobalt inMarble Survivors
SuperTick TockStop time for 4 seconds. Villains and their bullets freeze. You keep rolling.
In the workshopComing soon
Coming soon Cobalt inMarble Spa
Spa guestStone faceLoves the shower and hates the dryer. “Same pace as always. The barnacles were faster.”
In the workshopComing soon

The shard

Where Cobalt comes from

The Trench shard, taken from the deepest part of the floor where the pressure had been constant so long that nothing moved sideways any more. Cobalt kept the pressure, and with it the conviction that wandering is a failure of character.

How Cobalt races

Cobalt picks a line and holds it against everything. Where the rest of the field is skidding across four lanes through a chicane, Cobalt goes down its own column looking almost bored. It is the least exciting twenty-six seconds available and it is very often sixth, which over thirty rounds is how championships are actually won.

The signatureLine Discipline

No lateral wander at all, through sections specifically designed to produce it.

The voice

Hear Cobalt

“tik-tok-tik-tok-DING”

A tiny cuckoo clock. Perfectly even, then a ding on time. Pick a mood and Cobalt says it that way.

In the race mix: A3, 220 Hz. The root the entire mix is tuned against, struck once per section. Cobalt is the one voice that can never sound wrong.

Rivalry

Cobalt vs Fuchsia

The Line and the Leech

One holds a lane against everything. One is what "everything" means.

Cobalt's entire game is refusing to move sideways, and Fuchsia's entire game is arriving sideways at whoever is in front. When Cobalt leads, Fuchsia is already on the way — and Cobalt is the slowest marble on the grid at recovering a lane, so it costs Cobalt more than it costs anybody else.

Fuchsia does not especially want to win this. Fuchsia wants Cobalt not to.

1–4 in 5 meetings