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Crimson

The FrontrunnerEmber Racing · from the Kiln

First to the first corner. Every round, without exception.

Crimson says“Someone has to be in front. It may as well be me, and it may as well be now.”

11thChampionship
102Points
7Starts
3Wins
4Podiums
3.0Avg. finish

Every race this season

Standings →
R011stlast-gasp steal
R065thcomeback
R102ndlast-gasp steal
R145thtotal chaos
R186thfrom dead last
R231stlast-gasp steal
R261stlast-gasp steal
On YouTubeWatch Crimson race

Play as Crimson

Crimson is in seven games

Each game gives Crimson a different job. Here is what Crimson does in each one.

Coming soon Crimson inMarble Blast
Ember Racing team powerBlastClear a line with five Ember Racing marbles: blows up the most crowded 3×3 on the board.
In the workshopComing soon
Coming soon Crimson inMarble Survivors
SuperHead StartRampage for 4 seconds: 80% faster, untouchable, and every villain you hit takes heavy damage.
In the workshopComing soon
Coming soon Crimson inMarble Spa
Spa guestFancyLoves the cloth and hates the ice spray. “Led the Kiln lap. Then the Kiln led me.”
In the workshopComing soon

The shard

Where Crimson comes from

Crimson was watching the fire when the Whole came apart, and took the part of it that goes first — the flare off the top of a kiln, brightest before anything has actually burned. It has never adjusted to the idea that a race has a second half.

How Crimson races

The launch is not a tactic, it is a compulsion. Crimson is clear of the field before the first section has finished feeding, leads the opening third of essentially everything, and is running on a debt the whole time. Watch the top of the track and Crimson looks like the best marble on the grid. Watch the bottom and the same run reads as a slow, dignified collapse.

The signatureFirst Blood

Clear of the pack inside the first third, and gone before the field has decided what kind of race this is.

The voice

Hear Crimson

“ba-da-da-YAY!”

A little victory fanfare up a major chord. Still the leader, now delighted about it. Pick a mood and Crimson says it that way.

In the race mix: D4, 294 Hz. Rising a fourth on the break. The fade is the same two notes the other way round, and the audience learns to dread it.

Rivalry

Crimson vs Jade

The Hourglass

One owns the first third. One owns the last quarter.

The same race told from both ends. Crimson is clear of the field before the first section has emptied and is being reeled in from the moment it is; Jade spends twenty seconds going backwards on purpose and arrives with everything it saved. They are almost never near each other until the exact moment it is decided.

Crimson has led into the final section more often than anyone on the grid. Jade is why that statistic exists and means nothing.

3–2 in 5 meetings