Daily Marble Watch the race

Slingshot puzzle · Android

Free on Google Play

Angry Marble

Flick the racers at forts built by the Hollows. After every shot the Hollows take a turn, and the board shows exactly what each one will do next. Read it, then plan yours.

  • 55 levels
  • 10 worlds
  • 24 powers
  • Daily Shot
  • Plays offline
Angry Marble, Aim: Saffron in the slingshot, aimed at three towers Angry Marble, Powers: Saffron splits in three Angry Marble, Team-up: Mint tags in a friend Angry Marble, Workshop: bells, seesaws and weights Angry Marble, Clocktower: the wrecking ball Angry Marble, Fairground: targets that never stop

Tap me mid-air. I burst forward!

The Hollows fight back

The enemy shows its hand

After every shot the Hollows take a turn, and you can see exactly what each one will do. These are the five you will meet.

Tap the scene to fire again

Builder

Adds a block to its wall every Hollow turn. Something resting in the spot blocks it.

Medic

Repairs the most damaged block nearby, every Hollow turn.

Bomber

Hits don't pop it. When the fuse runs out it explodes wherever it is, taking out blocks, Hollows, crystals and resting marbles.

Marcher

Rolls toward the crystal, or your slingshot, every Hollow turn. If it gets there, you lose.

Gatekeeper

Rings its bell every Hollow turn, which flips every gate of that colour. Pop it and the gates stay as they are.

24 racers, 24 powers

Every racer flies differently

Each power comes from how the racer races on the channel. Hit a resting racer and it tags in for a team-up.

CrimsonFirst BloodIts first hit bounces back faster than it went in.AmberThrough, Not AroundSmashes straight through the first three things it meets.EmberFour SecondsTap: a burst of speed along its heading. Hits hard enough to crack stone.RustNever LastOnce it stops, you get one bonus flick from wherever it lies.CobaltLine DisciplineTap: gravity and currents off. Flies dead straight until it touches something.TealInside LineTap: stops dead in the air and dives straight down.IndigoCommittedTwice as heavy. Currents barely move it and it hardly bounces.AzureWidest LineTap: hooks hard clockwise, down and back like a boomerang.JadeThe CloserGets heavier every second it flies. Late hits land like stone.LimeAll GasLaunches a third faster. The aim line gives up almost at once.MossGrindHeavy and grippy, and it never stops rolling.MintDelightedBounces off everything and keeps nearly all its speed.SlateSeen ItThe aim line shows the whole path, bounces and all.InkUnwatchedTap: the next wall it meets, it passes straight through.PlumSlipstreamTap: copies the power of the marble you flicked before it.CinderSame Every RoundFires your previous shot again, exactly, and heavier.VioletNever QuietlyTap: bursts and blasts everything nearby.CoralEveryone RootsNo power of its own. The marble after Coral flies faster and breaks through one block.RoseBeautifully or Not at AllIf its first hit is a Hollow, it blooms into a huge blast. If not, nothing.FuchsiaIn ContactTap: steers itself at the nearest Hollow.SaffronPlinko NativeTap: splits into three.FrostImmaculateFrictionless, near-perfect bounce. Its aim line shows two bounces.BoltTwo SectionsLaunches far faster, then drops like a stone after a second.PearlNo Fear YetSmall enough to fit through gaps nobody else can.

The worlds

10 worlds that change the rules

Six team worlds, then four where the machines and the Hollows set the puzzle.

5 levels

Garden

Flower bumpers, glass, and your first team-up.

5 levels

Kiln

Lava, live kilns, stone forts.

5 levels

Trench

Currents bend every shot. Heavy marbles hold their line.

5 levels

Lantern

Portals, steel walls and gaps only the small get through.

5 levels

Thicket

Vines snag and slow you. Mushrooms bounce you.

5 levels

Long Night

The dark. Only lanterns and your marble give light.

6 levels

Siege

After every shot the Hollows take a turn, and you can see exactly what each one will do. Read it, then plan.

8 levels

Workshop

Bells flip gates. Seesaws fling. Ropes snap. Coloured rings mean only that team can hurt the Hollow inside.

6 levels

Clocktower

Lifts, shutters, wrecking balls and belts. They only move for 2.5 seconds after each launch, and the faint outline shows where your shot will leave them. Plan the whole flight, not just the aim.

5 levels

Fairground

Nothing here ever stops. The targets ride, swing and spin while you aim, so when you let go matters as much as where.

Every day, with everyone

Built to share

Daily Shot

One puzzle for everyone, starring the latest race winner. Share a spoiler-free result and keep your streak.

The Gauntlet

Endless forts, a bag of marbles and perks as you go.

Challenge links

Clear a level and send the link. Your friend plays it against your ghost.

Team Match

Your team’s four against theirs, on one phone or against the computer.

Share replays

One tap turns your best shot into a vertical video.

Fair hints

Stuck? A hint plays the next shot of a known solution for you.

Screens

See it on a phone

Free on Android

The Hollows are waiting.

Get it onGoogle Play